Could Making An iPhone App Be Fun?

making an iphone app

iPhone is one of the most greatest invention of Apple. Nowadays it's the most popular handset brand in the whole world and the feature that has taken it for this place is its thousands of apps. By creating an iPhone app you can play any kind of game and use any type of software just like you want. Furthermore, you can even sell the app in the app store and potentially make lots of money. Making an iPhone app could be great fun. What you need to know may be the developing process.



The procedure to making an iPhone app is not as hard or as easy as one might think. Like cooking, there is a bit of a process involved in “cooking” up an app. This article isn’t about your look of cooking but just the general steps necessary to get it from your head and into iTunes.



This can be a very basic guide to get you started with making an iPhone app. You'll only see your idea reach fruition if you make a plan and stay with it. You have to have the right hardware. Make sure you are using an Intel-based Mac running probably the most current OS. Don't believe it needs to be a top-of-the-line machine. It simply needs to work well. A Mac Mini is a pretty robust solution. Newer models are simultaneously powerful and simple on desk space. The Apple Software Developer Kit includes everything you need to get started with your app; a development environment called Xcode, an apple iphone simulator to test your app while you put it together, tools for building an interface, and full documentation.



The toughest step of making an apple iphone app is learning Objective C. Objective C may be the primary language that iPhone apps are designed in. Unless you were a passionate computer science student, you'll have to buckle down to learn how to use it effectively. Have a class or come through an instructional book. Begin small! Follow this walkthrough to understand how to write the "Hello, world!" program. It is the first program that the coding hotshots had to learn when they got their start. You may make lots of mistakes. It requires a long time to learn all of the subtleties of a new programming language. The easiest method to get over any speed bumps would be to learn from the numerous mistakes you'll undoubtedly make as you go.



When things start coming together and you're feeling a bit more committed to the making an iPhone app process, it's time to shell out 99 bucks to joins Apple's Developer Program. Even if you think you're not ready, this is the way to test your app on the physical iPhone rather than on simulation software on your computer. Plus, you'll get use of the latest iOS features before other people. Joining the program is also the means by which you get to submit your app to the App Store.



Once you are done with making an iPhone app process and your app is ready to go, you will have to load up your app and do your own testing. You should try to exercise as many bugs as possible and think about all the ways someone might use your app. Then send it to Apple and they will hopefully approve it to be sold on the App Store. When that happens, sit back for a bit and collect your 70% share from the sales revenue in your app. You did it. When they reject it, do something about it and resubmit. Keep your app fresh with updates and expansions. It is a great way to drive publicity and keep your existing users list engaged. Now you are done with making an iPhone app process. It was fun, isn’t it?

making an iphone app